![]() This effect can occur once every 21 seconds. (5 items) Adds 4% Healing Taken, After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. Roaring Opportunist can only affect a target every 22 seconds. (5 items) Adds 1096 Maximum Magicka, After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. (4 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (2 items) Adds 1487 Offensive Penetration This effect can occur once every 10 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. (5 items) Adds 129 Magicka Recovery, Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. (1 item) Increases your damage done by 16% but decreases your Critical Damage done by 50%. (5 items) Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. ![]() Adds 1011 Health Recovery while your Health is 50% or less. (5 items) Adds 337 Stamina and Magicka Recovery while your Health is above 50%. The heal effect scales off the higher of your Max Magicka or Stamina. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. (5 items) Increase your damage done to Bleeding enemies by 225. ![]() (2 items) Adds 129 Weapon and Spell Damage When you Block a Blood Cursed enemy, restore 1605 Magicka to you. You can only have one Blood Cursed enemy at a time and dealing additional Bash damage moves the Blood Curse. Let's hope that it seizes this opportunity.(1 item) Dealing damage with a Bash attack places a persistent, un-cleansable Blood Curse on an enemy. With next-generation consoles around the corner, the team has the tools necessary to do exactly that. ZeniMax clearly wants to continue telling stories in this expansive world, but The Elder Scrolls Online needs to change to take into account better hardware. Loading screens are also terrible on consoles, even with a solid-state drive. ![]() Combat is still a little clunky, and the visuals are in need of an overhaul. While there's a lot to like about Greymoor, my only real issues lie with the base game. Years later, it's finally happened and it was worth the wait. Ever since The Elder Scrolls V came out, I've been hoping that the team at either Bethesda Softworks or ZeniMax would let us explore Blackreach. I didn't expect the plot to revolve around a compelling conspiracy, breaking into warehouses, and getting involved with well-known political figures. Overall, Greymoor is a good expansion that managed to surprise me. Source: Bethesda (Image credit: Source: Bethesda)
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